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macOS OpenGL

· One min read
Anirudh Sevugan
Tech Enthusiast

The macOS version of SimpliPlay now defaults to using OpenGL, which outputs much better performance, especially for fullscreen.

Previously, the app always used to lag on macOS when going into fullscreen because it used the built-in Metal renderer, which is slower than OpenGL for a lot of tasks, especially going fullscreen in Electron.

Now, the latest macOS version features rendering tweaks and logging for those developers who want to know more about the GPU's interaction with SimpliPlay and its rendering preference.